In their transition to home consoles, then, with no money leaving the pockets of the player once the game has been purchased, many shooters have instituted much more stringent life and continue policies.
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This is something of a different idea than that of a pinball master getting endless replays or a fighting game wizard taking on the competition for hours on a single quarter, in that those game situations don’t really have discrete endings. That’s not to say skill wasn’t rewarded, but the reward had to do with the monetization of that talent as measured by money saved. Because adding another credit traditionally just topped off your health and lives precisely at the point where you perished, it was generally possible to simply buy your way to the ending. Along with traditional beat-’em-ups, arcade shooters had the quality of essentially being beatable by anyone willing to continue paying money when they died. This is especially noticeable in cooperative play.Īlthough they have very recently undergone something of a renaissance, scrolling shooters have certainly waned in popularity with the demise of the arcade.
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The widescreen support is welcome, since it gives the game the opportunity to present more enemies, at the same time as it gives the player more room to maneuver. The reality is that much of what makes Joint Strike enjoyable is what has always made it so. The three weapon types are standard, and it’s easy to imagine players will have different favorites. There are three available planes that vary in key statistics, any of which can take more than one standard enemy shot without exploding, but it’s probably best to behave as though any shot can take your plane down. While not quite difficult enough to earn the description of a “bullet-hell” shooter, there is more than enough challenge in avoiding enemies and fire. Finally, the electronica-inspired aesthetics of Pac Man: CE and Space Invaders Extreme would certainly be out of place in the context of 1942. This is not inherently bad, particularly considering that scrolling shooters are fairly timeless, and that by and large Joint Strike is presentationally top-notch.
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Joint Strike, on the other hand, is largely content to present itself as a graphical update. Certainly, what made those reimaginings successful was the way they modernized gameplay concepts while leaving the core mechanics untouched. 1942: Joint Strike plays like a long lost entry in the series, though it’s interesting to note that despite the success of titles like Pacman: Championship Edition and Space Invaders Extreme, Joint Strike plays it comparatively safe. They were also one of the few examples of the genre not steeped in a sci-fi mythos.
1942 joint strike pc list of games series#
The 194x series of games were some of the earliest successful vertical scrolling shooters.